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 I kinda envision it being shaped a bit
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Megaomgchen

Albania
Messaggi 16

Spedito - 20/07/2020 :  06:00:07  Mostra profilo  Rispondi allegando il testo
I kinda envision it being shaped a bit like an eye with each team having a base having a unique exit to each of the two chief lanes that curve around the map making an oval. Then the centre is between the two lanes. There could be some side rooms as well or branches off the main paths also. But a team vs team minigame very similar like that would be fantastic to SC. That said, my minigame that is perfect is probably of. Team vs Team minigames like Castle Wars can be great fun, which is the reason one which begins everyone with nothing like SC could be good to see. If you've got a fantastic team, but group coop minigames such as BA can be great. Something such as the gauntlet but for groups could be cool in the event that you were able to work in some role system in like BA.

I like the groups facet. However, most RS minigames that require teams have turnouts. It would be great to have pvp but possess nothing from outside the minigame itself impact it. Deception involved. I would have to spend more time thinking specifically of a mechanic that is good. To make it successful I would say have a reward store with a few equipment reward that may influence combat or skilling or both outside of gameplay but requires you to play with more matches. Have each team divide. 1 person become their"champion". The rest of the group is divided into teams to assemble supplies and craft armor for the winner and the champion has to increase their combat levels.

It would be a 1v1 pvp minigame before it begins, in which you select your loadout from a store. The price for every item is randomized before the game. Each single time you get a kill and progress in the tourny you get points to spend in the shop. If you put top 2 then points are worth a ton of rewards that are maingame. For handicapping themselves to even the playing 21, A simple unboostable pvp minigame with an ever meta and rewards pkers. I would not head control sequel with some constant use whereas as soon as you get what you want from the first there's little incentive. That is a shame because I enjoy playing management but have very little reason to return as a end game RuneScape participant.

While I played with P99 played OSRS for a bit last year for a negative game. Got my atk, hp and str to approximately 55. Ignored defense. "I will just power level my defense when I have these large enough. It'll be a cake." Well, decided to give it a try as I'm bored AF, inbetween jobs, waiting on a delayed New World. And would ya know it, but no mobs that I kill shed loot. Lumbridge cows and goblins. SoS zombies and crawlers. The Random Barbarian. Not a bit of my own loot. I am able to see loot pop in as people in the area kill and don't loot what (The botters are still here enmasse I visit ) but among my own. Trying to kill the natives in SoS for exp and loot and followed a F2P leveling guide and while the exp is good, I have not seen a piece of loot. Nothing on the wiki.

More RuneScape gold information on https://www.winrsgold.com/
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